Social innovations

At Deutsche Telekom IT Solutions, we bring ideas to life through IT innovation
and support improving quality of life in our region and in the city of Košice.

Social innovation projects

Innovlab

Innovlab provides a space for social innovation in Health supported by Deutsche Telekom IT Solutions. 

More about Innovlab →

Cognity Care

We created an app that serves as an interactive guide in the East Slovak Museum in Košice. The visitor needs to download the mobile application called Alone in the Museum from the App Store or Google Play. As soon as he enters the museum with the application switched on, the tour may begin. Sensors located in the museum detect the location of the visitor and thanks to the voice guide in the application, he is being served interesting information. The museum itself offers a special extension for people with complete or partial visual impairment. In cooperation with the Union of the Blind and Visually Impaired of Slovakia, we have created special controls for such people. The application is supplemented by detailed descriptive traces of space and objects around, including navigation in the museum. In 2018, the app won the Via Bona award in the Social Innovation category.

 

Cognity Care

The Cognity product is developing its potential and can serve different patients. Children's Cardiocentrum in Bratislava will use virtual reality to develop cognitive functions in children patients. Children after operations for serious heart defects may have impaired fine motor skills, impaired attention and speech. They may struggle with math and reading. With the help of Cognity virtual reality, children will be given simple tasks in the form of a game, which is a great benefit.

They will train their memory, visual-spatial perception, motor skills, and executive functions, brain, numbers and attention. We believe that Cognity's social innovation will help children and others to help patients cope with difficulties and, above all, to improve their quality of life.

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Zvedavo

Thanks to the Zvedavo application, we have combined children's desire to discover new possibilities of digital technologies with learning about nature. In close cooperation with school facilities and public administration, we created an educational application for children that uses 3D models of animals in a real environment. Augmented reality in the mobile application motivates children to experience tourism, where, thanks to the GPS locators in the application, they can discover animals typical of the visited area.

Zvedavo is a mobile application that serves as an educational tool for children to learn about nature. At the same time, it is also a new technology for them, which brings them closer to the world of augmented reality.

Thanks to innovations, virtual and augmented reality are becoming more and more accessible to the whole society. Its importance nowadays is undeniable.

 

Find yourself online

Cooperation with the Animal Ombudsman and the Digital League educational project led to the socially important topic of sustainability and the connection of IT technologies with a social topic. Thanks to the efforts of all partners, a social innovation was created that put the shelters on a unique digital map in the online space, which largely opened up new possibilities for adopting animals from shelters.

 

SUCCESSFUL PROJECT
Museum Alone

We created an app that serves as an interactive guide in the East Slovak Museum in Košice. The visitor needs to download the mobile application called Alone in the Museum from the App Store or Google Play. As soon as he enters the museum with the application switched on, the tour may begin. Sensors located in the museum detect the location of the visitor and thanks to the voice guide in the application, he is being served interesting information. The museum itself offers a special extension for people with complete or partial visual impairment. In cooperation with the Union of the Blind and Visually Impaired of Slovakia, we have created special controls for such people. The application is supplemented by detailed descriptive traces of space and objects around, including navigation in the museum. In 2018, the app won the Via Bona award in the Social Innovation category.